There are so many things the perfect game designer does. Guess what: you can't be that person. Stop trying.
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Read MoreThere are so many things the perfect game designer does. Guess what: you can't be that person. Stop trying.
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Read MoreLeave Room For Post Production. You can run yourself out just making the game and forget that that's only one third of the marathon. Leave something left in your tank for the next two parts.
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Read MoreBack in episode 33 of the Youtube series (https://www.youtube.com/watch?v=r-02LWbII_4&t=18s) we said Ugly First, Pretty Later. The same logic applies. You can't get to finished if you aim too high. Make the smallest thing you can.
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Read MoreJust Show Up. 90% of people are too busy or too distracted or too flakey to follow through on most things. Your first job is to just show up. And that's 90% of the task.
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Read MoreThe Terrible Truth About the Blank Page. In the end, it's about just you and it. And it does not like you.
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Read MoreActually I mean share share share; if you believe in love everlong, or just want to help build a scene, a hobby and an industry, you need to share.
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Read MoreThe lynchpin of cubism, surrealism, fauvism and dadaism was one nice guy who liked to have bring people together. You can build a scene by being like him.
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Read MoreThe way to stop impostor syndrome is to shore up against it with indications of legitimacy, in advance.
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Read MoreThe Right Tool for the Right Brain. Not everything messing with your head is Impostor Syndrome. Do some actual psychology, check your brain out, and deal with it intelligently.
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Read MoreDon't Take My Advice! I'm not you. My advice is therefore inherently suspect.
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Read MoreGame design is giving you incredible skills. Talk that UP.
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Read MoreThe only way to find the path is to beat the long grass down.
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Read MoreSubscribe to us on ITUNES, STITCHER, SPOTIFY, RADIOPUBLIC or your podcatcher of choice.
Find us on FAC…
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Read MoreJust as luck comes and goes, so do opportunities. Some times, your timing will just suck. Hang around, the next train is not far behind.
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Read MoreSome things in design will come easy. Others will be like trying to get blood from a stone. Knowing your rhythms will help you work more effectively.
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Read MoreBeing a creative is a marathon not a sprint. You're going to fill the world with scribbled manuscripts and half-completed masterpieces and the better you can organise the madness, the better you can master it.
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Read MoreThe world wants you to make art. But the world is a bastard that wants your art more than than it wants you to exist. Don't listen to that voice. Live a better, richer life by not making art when you need to stop.
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Read MoreLuck happens. Good luck will sometimes save your ass, and you'll want to think you're clever. But other times, bad luck will crush you and you'll want to think it was your fault. The good and bad news is both times you're wrong.
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Read MoreYou have to plan for failure, and future cake is vital.
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Read MoreNot every game is great. Not every great game is publishable. Not every publishable game is going to get published because things aren't always under your control. You have to stop and move on
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