Leave Room For Post Production. You can run yourself out just making the game and forget that that's only one third of the marathon. Leave something left in your tank for the next two parts.
Back in episode 33 of the Youtube series (https://www.youtube.com/watch?v=r-02LWbII_4&t=18s) we said Ugly First, Pretty Later. The same logic applies. You can't get to finished if you aim too high. Make the smallest thing you can.
Just Show Up. 90% of people are too busy or too distracted or too flakey to follow through on most things. Your first job is to just show up. And that's 90% of the task.
The lynchpin of cubism, surrealism, fauvism and dadaism was one nice guy who liked to have bring people together. You can build a scene by being like him.
The Right Tool for the Right Brain. Not everything messing with your head is Impostor Syndrome. Do some actual psychology, check your brain out, and deal with it intelligently.
There are so many things the perfect game designer does. Guess what: you can't be that person. Stop trying.
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